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I made a background include file a while ago based on the code in NKFlare.
I'll post it in the text.scene-files group.
-Nathan
Andrew Cocker wrote:
>
> Hi all,
>
> I'm working on a small project at the moment, and find that I need to use an
bitmap as
> a background image. It looks like I'm going to have to map this image to a plane,
and then
> mess about positioning and scaling the plane so that the image fits the screen
perfectly.
> Too large, and the bitmap will pixellate, or, if I use interpolate, blur.
> It struck me that having an image_map available from within the 'background'
keyword
> would be very usefull ie
>
> background { rgb <1,.3,.4> // colour that will only be visible in
refraction/reflection
> image_map { gif "MyPic.gif"}
> }
>
> What do you think?
>
> Also, why can't we have a global map that only shows up in reflections ( as in
Imagine )?
> Using the two methods combined would work well.
>
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
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